Throughout the cosmopolitan city, the dangerous fire effects of the Elemental Plane of Fire were suppressed by the will of the Grand Sultan in an effort to foster more interplanar trade. However, since the brass hemisphere gave the city its ability to fly, (albeit slowly,) these impressive walls were typically unmanned. A curtain of beaten brass surrounded the entire city, stretching for hundreds of miles and giving the city its name. Hovering in the hottest areas of the Plane of Fire, the City of Brass sat in an enormous hemisphere of brass some 40 miles (64,000 meters) across. A digital code was provided to Screen Rant for purposes of review.A trio of efreet walk among the flames outside of the City of Brass. More: Unexplored: Unlocked Edition Review - Chaotic & Charming Dungeon CrawlingĬity of Brass is out now on the Nintendo Switch. It’s worth picking up, but mostly for City of Brass fans who will endure a hampered version of the game for portability’s sake. On the PC, City of Brass is a tough but fair experience that draws inspiration from some of the best games in the genre, but the Switch port pulls the shortest straw. Fighting multiple enemies at once amplifies the myriad control issues, which compromises that tenuous roguelite seesaw of challenge which the game wants to wear proudly. Details like this imply it as a rushed adaptation to the Switch, whose other roguelites (like Dead Cells) frequently include a daily challenge option. Gone is the leaderboard or any online features, including daily challenges - strangely, a leaderboard option is technically presented in the menu, but only collects your own run history. As a port, City of Brass on the Switch is left wanting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |